Skip to main content
Selkie Hedge-Mage

Selkie Hedge-Mage Price

3 printings · 3 sets · first printed 2008

Cheapest $0.28
Median $2.89
Highest $5.49
EDHREC Rank #27,941

Selkie Hedge-Mage has been printed 3 times across 3 sets, first in 2008 and most recently in 2013. Right now the cheapest printing is Eventide #158 at $0.28, while the most expensive is DCI Promos #20 at $5.49 — about 20× more. The median across 2 priced printings is $2.89. Reprint risk: LOW — Reprinted 3x historically, most recently in 2013 -- no dedicated reprint sets or recent activity.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Selkie Hedge-Mage Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Eventide #158 (U) Cheapest 2008 $0.28 $0.01
DCI Promos #20 (R) Foil 2008 $5.49 $0.75 foil
Magic Online Promos #32549 (U) Foil 2013 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Merfolk Wizard
When this creature enters, if you control two or more Forests, you may gain 3 life.

When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
2 / 2
Legal In
Modern Legacy Vintage Commander PreDH

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

4 Precedents

Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.

Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.

Both abilities trigger at the same time. You can put them on the stack in any order.

Each of the triggered abilities has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.