Securitron Squadron Price
4 printings · 1 set · first printed 2024
Securitron Squadron has been printed 4 times across 1 set, first in 2024. Right now the cheapest printing is Fallout #23 at $1.62, while the most expensive is Fallout #856 at $23.46 — about 14× more. The median across 4 priced printings is $6.38. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Fallout.
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Every Securitron Squadron Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Fallout #23 (R) Cheapest | 2024 | $1.62 | $0.19 |
| Fallout #328 (R) | 2024 | $3.61 | $1.23 foil |
| Fallout #551 (R) Foil | 2024 | $9.14 | $6.00 foil |
| Fallout #856 (R) Foil | 2024 | $23.46 | $12.50 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
Legality is a property of the card, not the printing, so it is identical for all 4 versions.
Official Judge Precedents
7 PrecedentsIf, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
If Securitron Squadron enters the battlefield at the same time as one or more creature tokens, its last ability will trigger for each of those creature tokens. If that Securitron Squadron is itself a creature token, its last ability will trigger when it enters the battlefield as well.
For example, if you pay Securitron Squadron’s squad cost three times, then you’ll create three token copies of Securitron Squadron when its squad ability resolves. Each of those tokens will enter the battlefield simultaneously. When they enter, their last abilities will each trigger three times (once for each of the other two tokens, and once for itself.) If the original Securitron Squadron is still on the battlefield, its last ability will trigger three times as well. After all of the triggered abilities resolve, each of the three token copies of Securitron Squadron will have four +1/+1 counters on it.
If the spell is countered, the squad ability will not trigger, and no tokens will be created.
The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.