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Season of Loss

Season of Loss Price

4 printings · 2 sets · first printed 2024

Cheapest $1.40
Median $2.58
Highest $3.12
EDHREC Rank #4,847

Season of Loss has been printed 4 times across 2 sets, first in 2024. Right now the cheapest printing is Bloomburrow #112 at $1.40, while the most expensive is Bloomburrow Promos #112p at $3.12 — about 2× more. The median across 4 priced printings is $2.58. Reprint risk: LOW — Reprinted 4x historically, most recently in 2024 -- no dedicated reprint sets or recent activity.

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Every Season of Loss Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Bloomburrow #112 (M) Cheapest 2024 $1.40 $1.00
Bloomburrow Promos #112s (M) Foil 2024 $2.26 $2.50 foil
Bloomburrow #284 (M) 2024 $2.91 $1.35
Bloomburrow Promos #112p (M) 2024 $3.12 $1.35

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Sorcery
Choose up to five P worth of modes. You may choose the same mode more than once.

P — Each player sacrifices a creature of their choice.

PP — Draw a card for each creature that died under your control this turn.

PPP — Each opponent loses X life, where X is the number of creature cards in your graveyard.
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

9 Precedents

If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.

No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.

No player can cast spells or activate abilities in between the modes of a resolving spell.

You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.

If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

When you're following the instructions from the first mode, first the player whose turn it is chooses which creature they're going to sacrifice, then each other player in turn order does the same. Players will know the choices of previous players when making their choices. Then all chosen creatures are sacrificed by their controllers simultaneously. Repeat this process for each additional time the first mode was chosen.

The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.