Scytheclaw Price
6 printings · 5 sets · first printed 2015
Scytheclaw has been printed 6 times across 5 sets, first in 2015 and most recently in 2023. Right now the cheapest printing is Zendikar Rising Commander #118 at $0.23, while the most expensive is Commander Masters #615 at $0.79 — about 3× more. The median across 5 priced printings is $0.33. Reprint risk: HIGH RISK — Reprinted 6x, including dedicated reprint sets like Commander Masters, March of the Machine Commander.
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Every Scytheclaw Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Zendikar Rising Commander #118 (R) Cheapest | 2020 | $0.23 | $0.08 |
| March of the Machine Commander #375 (R) | 2023 | $0.31 | $0.04 |
| Commander 2015 #53 (R) | 2015 | $0.33 | $0.05 |
| Commander Masters #408 (R) | 2023 | $0.34 | $0.10 foil |
| Commander Masters #615 (R) Foil | 2023 | $0.79 | — |
| Legendary Cube Prize Pack #127 (R) | 2015 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Legality is a property of the card, not the printing, so it is identical for all 6 versions.
Official Judge Precedents
5 PrecedentsScytheclaw's triggered ability triggers and resolves after combat damage is dealt. For example, if the Germ token deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then Scytheclaw's ability will cause the player to lose 5 life, leaving the player at 4.
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.