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Scale Up

Scale Up Price

5 printings · 5 sets · first printed 2019

Cheapest $0.38
Median $0.46
Highest $1.44
EDHREC Rank #7,128

Scale Up has been printed 5 times across 5 sets, first in 2019 and most recently in 2024. Right now the cheapest printing is The List #MH1-179 at $0.38, while the most expensive is Modern Horizons 1 Timeshifts #23 at $1.44 — about 4× more. The median across 3 priced printings is $0.46. Reprint risk: HIGH RISK — Reprinted 5x, including dedicated reprint sets like The List, Jumpstart: Historic Horizons.

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Every Scale Up Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
The List #MH1-179 (U) Cheapest 2024 $0.38 $0.11
Modern Horizons #179 (U) 2019 $0.46 $0.06
Modern Horizons 1 Timeshifts #23 (U) Foil 2021 $1.44 $0.72 foil
Magic Online Promos #91319 (R) 2024 — —
Jumpstart: Historic Horizons #631 (U) 2021 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Sorcery
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.

Overload 4GG (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Legal In
Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

7 Precedents

Scale Up overwrites all previous effects that set the affected creatures' color, creature types, power, and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after Scale Up resolves will overwrite that part of the effect.

The affected creatures don't lose any abilities when they become Wurms.

Effects that modify the affected creatures' power or toughness (such as the effects of Force of Virtue or Giant Growth) will apply no matter when they started to take effect. The same is true for counters that change the creatures' power or toughness (such as +1/+1 counters).

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.