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Sanguine Bond

Sanguine Bond Price

10 printings · 10 sets · first printed 2009

Cheapest $5.43
Median $6.30
Highest $30.44
EDHREC Rank #503

Sanguine Bond has been printed 10 times across 10 sets, first in 2009 and most recently in 2024. Right now the cheapest printing is Commander 2013 #92 at $5.43, while the most expensive is Secret Lair Drop #1799 at $30.44 — about 6× more. The median across 10 priced printings is $6.30. Reprint risk: HIGH RISK — Reprinted 10x, including dedicated reprint sets like Tales of Middle-earth Commander, Commander 2021.

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Every Sanguine Bond Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Commander 2013 #92 (R) Cheapest 2013 $5.43 $4.40
Magic 2014 #112 (R) 2013 $5.54 $4.30
Tales of Middle-earth Commander #208 (R) 2023 $5.58 $1.90
Iconic Masters #107 (U) 2017 $5.84 $5.00
Time Spiral Remastered #330 (S) 2021 $6.01 $3.60
Wilds of Eldraine: Enchanting Tales #35 (R) 2023 $6.60 $4.30
Commander 2017 #124 (R) 2017 $7.32 $4.30
Magic 2010 #111 (R) 2009 $7.35 $4.70
Commander 2021 #153 (R) 2021 $8.16 $4.70
Secret Lair Drop #1799 (R) 2024 $30.44 $17.50

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment
Whenever you gain life, target opponent loses that much life.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 10 versions.

Official Judge Precedents

5 Precedents

Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.

If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.

If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.