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Rogue Class

Rogue Class Price

4 printings · 2 sets · first printed 2021

Cheapest $1.29
Median $3.60
Highest $15.62
EDHREC Rank #5,799

Rogue Class has been printed 4 times across 2 sets, first in 2021. Right now the cheapest printing is Adventures in the Forgotten Realms #230 at $1.29, while the most expensive is Adventures in the Forgotten Realms Promos #230a at $15.62 — about 12× more. The median across 4 priced printings is $3.60. Reprint risk: LOW — Reprinted 4x historically, most recently in 2021 -- no dedicated reprint sets or recent activity.

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Every Rogue Class Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Adventures in the Forgotten Realms #230 (R) Cheapest 2021 $1.29 $0.60
Adventures in the Forgotten Realms Promos #230s (R) Foil 2021 $3.33 $1.60 foil
Adventures in the Forgotten Realms Promos #230p (R) 2021 $3.87 $6.00
Adventures in the Forgotten Realms Promos #230a (R) Foil 2021 $15.62 $9.75 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)

Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.

1UB: Level 2

Creatures you control have menace.

2UB: Level 3

You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

8 Precedents

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Gaining a level won't remove abilities that a Class had at a previous level.

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.