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Roalesk, Apex Hybrid

Roalesk, Apex Hybrid Price

3 printings · 3 sets · first printed 2019

Cheapest $0.44
Median $0.45
Highest $5.97
EDHREC Rank #11,054

Roalesk, Apex Hybrid has been printed 3 times across 3 sets, first in 2019 and most recently in 2022. Right now the cheapest printing is War of the Spark #213 at $0.44, while the most expensive is War of the Spark Promos #213s at $5.97 — about 14× more. The median across 3 priced printings is $0.45. Reprint risk: ELEVATED — Reprinted 3x total; appeared once in a dedicated reprint set (New Capenna Commander).

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Every Roalesk, Apex Hybrid Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
War of the Spark #213 (M) Cheapest 2019 $0.44 —
New Capenna Commander #349 (M) 2022 $0.45 $0.33
War of the Spark Promos #213s (M) Foil 2019 $5.97 $3.95 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Human Mutant
Flying, trample

When Roalesk enters, put two +1/+1 counters on another target creature you control.

When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
4 / 5
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

7 Precedents

You proliferate twice all while Roalesk's last ability is resolving. Nothing can happen between the two proliferations, and no player may choose to take actions.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.