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Rip, Spawn Hunter

Rip, Spawn Hunter Price

4 printings · 2 sets · first printed 2024

Cheapest $0.10
Median $0.28
Highest $0.47
EDHREC Rank #10,569

Rip, Spawn Hunter has been printed 4 times across 2 sets, first in 2024. Right now the cheapest printing is Duskmourn: House of Horror Promos #228p at $0.10, while the most expensive is Duskmourn: House of Horror Promos #228s at $0.47 — about 5× more. The median across 4 priced printings is $0.28. Reprint risk: LOW — Reprinted 4x historically, most recently in 2024 -- no dedicated reprint sets or recent activity.

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Every Rip, Spawn Hunter Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Duskmourn: House of Horror Promos #228p (R) Cheapest 2024 $0.10 —
Duskmourn: House of Horror #362 (R) 2024 $0.27 —
Duskmourn: House of Horror #228 (R) 2024 $0.28 —
Duskmourn: House of Horror Promos #228s (R) Foil 2024 $0.47 $0.04 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Human Survivor
Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
4 / 4
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

6 Precedents

The value of X is determined only once, as Rip's ability resolves.

If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

If Rip leaves the battlefield before its ability resolves—and it was still tapped as it left—use its power as it last existed on the battlefield to determine the value of X.

If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.