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Requisition Raid

Requisition Raid Price

5 printings · 3 sets · first printed 2024

Cheapest $0.33
Median $0.40
Highest $6.28
EDHREC Rank #1,206

Requisition Raid has been printed 5 times across 3 sets, first in 2024 and most recently in 2026. Right now the cheapest printing is Outlaws of Thunder Junction #26 at $0.33, while the most expensive is Secrets of Strixhaven Mystical Archive #140 at $6.28 — about 19× more. The median across 4 priced printings is $0.40. Reprint risk: HIGH RISK — Reprinted 5x, including dedicated reprint sets like The List.

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Every Requisition Raid Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Outlaws of Thunder Junction #26 (U) Cheapest 2024 $0.33 $0.02
Secrets of Strixhaven Mystical Archive #10 (U) 2026 $0.33 $0.02
Secrets of Strixhaven Mystical Archive #75 (U) 2026 $0.47 $0.02
Secrets of Strixhaven Mystical Archive #140 (U) Foil 2026 $6.28 —
The List #OTJ-26 (U) 2026 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Sorcery
Spree (Choose one or more additional costs.)

+ 1 — Destroy target artifact.

+ 1 — Destroy target enchantment.

+ 1 — Put a +1/+1 counter on each creature target player controls.
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

12 Precedents

If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.

Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

No matter which modes you choose, you always follow the instructions in the order they are written.

If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.

No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.

The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.

You can't choose the same mode more than once.

Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.