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Reprobation

Reprobation Price

3 printings · 3 sets · first printed 2019

Cheapest $0.25
Median $0.25
Highest $0.25
EDHREC Rank #5,794

Reprobation has been printed 3 times across 3 sets, first in 2019 and most recently in 2026. Right now the cheapest printing is Modern Horizons #23 at $0.25. The median across 1 priced printing is $0.25. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like The List, Jumpstart: Historic Horizons.

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Every Reprobation Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Modern Horizons #23 (C) Cheapest 2019 $0.25 $0.02
The List #MH1-23 (C) 2026 — —
Jumpstart: Historic Horizons #116 (C) 2021 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Legal In
Modern Legacy Vintage Commander Pauper Brawl

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

5 Precedents

If a noncreature permanent becomes a creature and is enchanted with Reprobation, it will remain a creature thanks to Reprobation’s effect, even when the original effect that made it a creature expires.

The enchanted creature retains any supertypes it had, such as legendary or snow.

If the enchanted creature gains an ability after Reprobation becomes attached to it, it will keep that ability.

Reprobation overwrites all previous effects that set the enchanted creature’s creature types, card types, power, and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after Reprobation becomes attached will overwrite that portion of the effect.

Effects that modify the enchanted creature’s power or toughness (such as the effects of Force of Virtue or Giant Growth) will apply no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters).