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Ral, Izzet Viceroy

Ral, Izzet Viceroy Price

3 printings · 3 sets · first printed 2018

Cheapest $0.57
Median $3.72
Highest $6.86
EDHREC Rank #17,132

Ral, Izzet Viceroy has been printed 3 times across 3 sets, first in 2018. Right now the cheapest printing is Guilds of Ravnica #195 at $0.57, while the most expensive is Mythic Edition #GR5 at $6.86 — about 12× more. The median across 2 priced printings is $3.72. Reprint risk: LOW — Reprinted 3x historically, most recently in 2018 -- no dedicated reprint sets or recent activity.

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Every Ral, Izzet Viceroy Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Guilds of Ravnica #195 (M) Cheapest 2018 $0.57 $0.15
Mythic Edition #GR5 (M) Foil 2018 $6.86 $4.30 foil
MTG Arena Promos #1 (M) 2018 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Planeswalker — Ral
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

5 Precedents

The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability.

The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source.

If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard.

If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards.