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Radstorm

Radstorm Price

4 printings · 1 set · first printed 2024

Cheapest $5.40
Median $11.48
Highest $45.50
EDHREC Rank #3,101

Radstorm has been printed 4 times across 1 set, first in 2024. Right now the cheapest printing is Fallout #37 at $5.40, while the most expensive is Fallout #857 at $45.50 — about 8× more. The median across 4 priced printings is $11.48. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Fallout.

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Every Radstorm Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Fallout #37 (R) Cheapest 2024 $5.40 $4.40 foil
Fallout #329 (R) 2024 $9.27 $3.00
Fallout #565 (R) Foil 2024 $13.69 $8.00 foil
Fallout #857 (R) Foil 2024 $45.50 $39.00 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Instant
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

8 Precedents

A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies.

Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.

Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.

The copies of Radstorm created by its storm ability are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.

You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.

You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.