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Quietus Spike

Quietus Spike Price

8 printings · 6 sets · first printed 2008

Cheapest $1.45
Median $2.06
Highest $3.29
EDHREC Rank #2,784

Quietus Spike has been printed 8 times across 6 sets, first in 2008 and most recently in 2022. Right now the cheapest printing is Planechase 2012 #112 at $1.45, while the most expensive is Shards of Alara #217 at $3.29 — about 2× more. The median across 7 priced printings is $2.06. 1 serialized (numbered) printing is listed below but left out of the headline prices. Reprint risk: HIGH RISK — Reprinted 8x, including dedicated reprint sets like New Capenna Commander, Commander 2017.

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Every Quietus Spike Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Planechase 2012 #112 (R) Cheapest 2012 $1.45 $1.30
Commander 2017 #220 (R) 2017 $1.57 —
Planechase Anthology #112 (R) 2016 $1.72 $0.65
The Brothers' War Retro Artifacts #109 (R) 2022 $2.06 $0.85
New Capenna Commander #377 (R) 2022 $2.16 $0.95
The Brothers' War Retro Artifacts #46 (R) 2022 $2.26 —
Shards of Alara #217 (R) 2008 $3.29 $0.85
The Brothers' War Retro Artifacts #109z (R) Foil Serialized 2022 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Artifact — Equipment
Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip 3
Legal In
Modern Legacy Vintage Commander Brawl Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 8 versions.

Official Judge Precedents

3 Precedents

That player loses half their life after combat damage has been subtracted from the player's life total. The amount of life the player loses is determined as the triggered ability resolves.

If multiple Quietus Spikes trigger at the same time, that player loses half their life when the first ability resolves, then loses half of the remainder when the next ability resolves, and so on. The player does not lose the same amount each time.

In a Two-Headed Giant game, after combat damage is dealt, Quietus Spike looks at that player's life total (which is the same as the team's life total) when determining how much life the team will lose, which basically means the team's life total is halved. Here's an example of the math: The team has 19 life, so the player has 19 life. Quietus Spike causes the team to lose 10 life (19 divided by 2, rounded up). The team's life total becomes 9 (19 minus 10).