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Pyrotechnics

Pyrotechnics Price

16 printings · 14 sets · first printed 1994

Cheapest $0.06
Median $0.20
Highest $13.39
EDHREC Rank #26,513

Pyrotechnics has been printed 16 times across 14 sets, first in 1994 and most recently in 2019. Right now the cheapest printing is Fate Reforged #111 at $0.06, while the most expensive is Seventh Edition #210★ at $13.39 — about 223× more. The median across 14 priced printings is $0.20. Reprint risk: HIGH RISK — Reprinted 16x, including dedicated reprint sets like The List, Renaissance.

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Every Pyrotechnics Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Fate Reforged #111 (U) Cheapest 2015 $0.06 —
Eighth Edition #211 (U) 2003 $0.09 $0.20 foil
Planechase #60 (U) 2009 $0.13 —
Fourth Edition #217 (U) 1995 $0.13 —
Seventh Edition #210 (U) 2001 $0.15 $1.75 foil
Fifth Edition #263 (U) 1997 $0.18 —
The List #FRF-111 (U) 2019 $0.19 —
Classic Sixth Edition #199 (C) 1999 $0.20 —
Anthologies #48 (C) 1998 $0.35 —
Legends #161 (C) 1994 $0.44 $0.01
Eighth Edition #211★ (U) Foil 2003 $0.51 —
Fourth Edition Foreign Black Border #217 (U) 1995 $0.75 —
Introductory Two-Player Set #38 (U) 1996 $1.00 —
Seventh Edition #210★ (U) Foil 2001 $13.39 —
Rivals Quick Start Set #37 (U) 1996 — —
Renaissance #93 (C) 1995 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Legal In
Pioneer Modern Legacy Vintage Commander Pauper Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 16 versions.

Official Judge Precedents

3 Precedents

If an effect creates a copy of Pyrotechnics, the number of targets and division of damage can’t be changed. The effect that creates the copy may allow you to change the targets, however.

You choose how the damage is divided as you cast the spell, not as it resolves. Each target must be assigned at least 1 damage.

If some but not all of Pyrotechnics’s targets become illegal, you can’t change the division of damage. Damage that would have been dealt to illegal targets simply isn’t dealt.