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Puppeteer Clique

Puppeteer Clique Price

7 printings · 7 sets · first printed 2008

Cheapest $0.28
Median $0.41
Highest $1.48
EDHREC Rank #2,600

Puppeteer Clique has been printed 7 times across 7 sets, first in 2008 and most recently in 2026. Right now the cheapest printing is Lorwyn Eclipsed Commander #84 at $0.28, while the most expensive is Shadowmoor #75 at $1.48 — about 5× more. The median across 7 priced printings is $0.41. Reprint risk: HIGH RISK — Reprinted 7x, including dedicated reprint sets like Lorwyn Eclipsed Commander, Wilds of Eldraine Commander.

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Every Puppeteer Clique Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Lorwyn Eclipsed Commander #84 (R) Cheapest 2026 $0.28 $0.06
Commander Legends: Battle for Baldur's Gate #769 (R) 2022 $0.37 $0.05
Modern Masters 2015 #91 (R) 2015 $0.41 $0.09
Commander 2017 #121 (R) 2017 $0.41 $0.05
New Capenna Commander #257 (R) 2022 $0.43 —
Wilds of Eldraine Commander #115 (R) 2023 $0.44 —
Shadowmoor #75 (R) 2008 $1.48 $0.52

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Faerie Wizard
Flying

When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 2
Legal In
Modern Legacy Vintage Commander Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 7 versions.

Official Judge Precedents

7 Precedents

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

If a creature with persist stops being a creature, persist will still work.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.