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Primal Prayers

Primal Prayers Price

4 printings · 2 sets · first printed 2024

Cheapest $0.25
Median $0.35
Highest $0.58
EDHREC Rank #13,255

Primal Prayers has been printed 4 times across 2 sets, first in 2024. Right now the cheapest printing is Modern Horizons 3 #166 at $0.25, while the most expensive is Modern Horizons 3 Promos #166s at $0.58 — about 2× more. The median across 4 priced printings is $0.35. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Modern Horizons 3.

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Every Primal Prayers Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Modern Horizons 3 #166 (R) Cheapest 2024 $0.25 $0.03
Modern Horizons 3 #429 (R) 2024 $0.27 $0.08 foil
Modern Horizons 3 #339 (R) 2024 $0.44 $0.03
Modern Horizons 3 Promos #166s (R) Foil 2024 $0.58 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment
When this enchantment enters, you get EE (two energy counters).

You may cast creature spells with mana value 3 or less by paying E rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
Legal In
Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

11 Precedents

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If a spell you cast this way has {X} in its mana cost, you must choose 0 as the value of X when casting it.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

If you cast a spell for another cost "rather than paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

{E} is the energy symbol. It represents one energy counter.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.