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Pick-a-Beeble

Pick-a-Beeble Price

6 printings · 1 set · first printed 2022

Cheapest $0.16
Median $0.18
Highest $0.36
EDHREC Rank #32,328

Pick-a-Beeble has been printed 6 times across 1 set, first in 2022. Right now the cheapest printing is Unfinity #223e at $0.16, while the most expensive is Unfinity #223f at $0.36 — about 2× more. The median across 6 priced printings is $0.18. Reprint risk: LOW — Reprinted 6x historically, most recently in 2022 -- no dedicated reprint sets or recent activity.

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Every Pick-a-Beeble Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Unfinity #223e (C) Cheapest 2022 $0.16 $0.03
Unfinity #223c (C) 2022 $0.18 $0.12 foil
Unfinity #223d (C) 2022 $0.18 $0.10 foil
Unfinity #223a (C) 2022 $0.19 $0.08 foil
Unfinity #223b (C) 2022 $0.20 $0.08 foil
Unfinity #223f (C) 2022 $0.36 $0.06

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Legal In
Commander

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

6 Precedents

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.