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Phantasmal Fiend

Phantasmal Fiend Price

6 printings · 4 sets · first printed 1996

Cheapest $0.07
Median $0.09
Highest $0.25
EDHREC Rank #32,208

Phantasmal Fiend has been printed 6 times across 4 sets, first in 1996 and most recently in 2008. Right now the cheapest printing is Alliances #57a at $0.07, while the most expensive is Deckmasters #8a at $0.25 — about 4× more. The median across 5 priced printings is $0.09. Reprint risk: ELEVATED — Reprinted 6x total; appeared once in a dedicated reprint set (Masters Edition II).

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Every Phantasmal Fiend Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Alliances #57a (C) Cheapest 1996 $0.07 —
Alliances #57b (C) 1996 $0.09 —
Coldsnap Theme Decks #57a (C) 2006 $0.09 —
Deckmasters #8b (C) 2001 $0.25 —
Deckmasters #8a (C) 2001 $0.25 —
Masters Edition II #108 (C) 2008 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Illusion
B: This creature gets +1/-1 until end of turn.

1U: Switch this creature's power and toughness until end of turn.
1 / 5
Legal In
Legacy Vintage Commander Pauper Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

5 Precedents

Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.

Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.