Path of Discovery Price
8 printings · 6 sets · first printed 2018
Path of Discovery has been printed 8 times across 6 sets, first in 2018 and most recently in 2026. Right now the cheapest printing is Marvel Super Heroes Commander #179 at $0.20, while the most expensive is Rivals of Ixalan Promos #142s at $3.01 — about 15× more. The median across 8 priced printings is $0.34. Reprint risk: HIGH RISK — Reprinted 8x, including dedicated reprint sets like Marvel Super Heroes Commander, Final Fantasy Commander.
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Every Path of Discovery Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Marvel Super Heroes Commander #179 (R) Cheapest | 2026 | $0.20 | — |
| The List #RIX-142 (R) | 2024 | $0.23 | — |
| Final Fantasy Commander #312 (R) | 2025 | $0.24 | — |
| Bloomburrow Commander #231 (R) | 2024 | $0.26 | — |
| Rivals of Ixalan #142 (R) | 2018 | $0.42 | $0.09 |
| Marvel Super Heroes Commander #386 (R) | 2026 | $0.46 | $0.20 |
| Rivals of Ixalan Promos #142p (R) | 2018 | $0.84 | $0.08 |
| Rivals of Ixalan Promos #142s (R) Foil | 2018 | $3.01 | $0.26 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Legality is a property of the card, not the printing, so it is identical for all 8 versions.
Official Judge Precedents
8 PrecedentsPath of Discovery's triggered ability triggers along with any other abilities that say that the creature explores when it enters the battlefield, including abilities that come from the creature itself or from multiples of Path of Discovery. You may take actions between each resolving ability's exploration.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature you control explores" trigger if appropriate.
Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.