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Ozai, the Phoenix King

Ozai, the Phoenix King Price

4 printings · 2 sets · first printed 2025

Cheapest $4.77
Median $17.03
Highest $27.67
EDHREC Rank #3,815

Ozai, the Phoenix King has been printed 4 times across 2 sets, first in 2025. Right now the cheapest printing is Avatar: The Last Airbender #235 at $4.77, while the most expensive is Avatar: The Last Airbender #311 at $27.67 — about 6× more. The median across 4 priced printings is $17.03. Reprint risk: HIGH RISK — Reprinted 4x in the last 2 years.

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Every Ozai, the Phoenix King Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Avatar: The Last Airbender #235 (M) Cheapest 2025 $4.77 $1.00
Avatar: The Last Airbender #335 (M) 2025 $15.12 $6.00
Avatar: The Last Airbender Promos #235s (M) Foil 2025 $18.94 $11.00 foil
Avatar: The Last Airbender #311 (M) 2025 $27.67 $19.00

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Human Noble
Trample, firebending 4, haste

If you would lose unspent mana, that mana becomes red instead.

Ozai has flying and indestructible as long as you have six or more unspent mana.
7 / 7
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

7 Precedents

Firebending abilities aren't mana abilities. They use the stack and can be responded to.

"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."

As long as Ozai, the Phoenix King is on the battlefield, you'll keep unspent mana as steps and phases end (although it will become red). This means you can add mana and spend it during a future step, phase, or turn. Once Ozai leaves the battlefield, you have until the end of the current step or phase to use the mana before it disappears.

Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

Any other mana you add during combat will still be lost as normal when moving between steps of combat.

Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

If unspent mana has any restrictions or riders associated with it (for example, if it was produced by White Lotus Hideout), those restrictions or riders will remain associated with that mana when it becomes red.