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Ogre-Head Helm

Ogre-Head Helm Price

6 printings · 3 sets · first printed 2022

Cheapest $0.20
Median $0.36
Highest $0.44
EDHREC Rank #14,786

Ogre-Head Helm has been printed 6 times across 3 sets, first in 2022. Right now the cheapest printing is Kamigawa: Neon Dynasty #155 at $0.20, while the most expensive is Kamigawa: Neon Dynasty Promos #155s at $0.44 — about 2× more. The median across 5 priced printings is $0.36. Reprint risk: LOW — Reprinted 6x historically, most recently in 2022 -- no dedicated reprint sets or recent activity.

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Every Ogre-Head Helm Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Kamigawa: Neon Dynasty #155 (R) Cheapest 2022 $0.20 —
Kamigawa: Neon Dynasty #470 (R) 2022 $0.26 —
Kamigawa: Neon Dynasty #387 (R) 2022 $0.36 $0.04
Kamigawa: Neon Dynasty Promos #155p (R) 2022 $0.39 $0.20 foil
Kamigawa: Neon Dynasty Promos #155s (R) Foil 2022 $0.44 $0.03 foil
Magic Online Promos #97981 (R) 2022 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Artifact Creature — Equipment Ogre
Equipped creature gets +2/+2.

Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.

Reconfigure 3 (3: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

11 Precedents

As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.

Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”

An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.

Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.

Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.

If the equipped creature deals combat damage, you may sacrifice the equipped creature, not Ogre-Head Helm.

An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.

If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.

If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.

Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.