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Obosh, the Preypiercer

Obosh, the Preypiercer Price

9 printings · 4 sets · first printed 2020

Cheapest $0.27
Median $0.55
Highest $16.87
EDHREC Rank #10,346

Obosh, the Preypiercer has been printed 9 times across 4 sets, first in 2020 and most recently in 2023. Right now the cheapest printing is Ikoria: Lair of Behemoths #228 at $0.27, while the most expensive is Multiverse Legends #184 at $16.87 — about 62× more. The median across 8 priced printings is $0.55. 1 serialized (numbered) printing is listed below but left out of the headline prices. Reprint risk: LOW — Reprinted 9x historically, most recently in 2023 -- no dedicated reprint sets or recent activity.

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Every Obosh, the Preypiercer Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Ikoria: Lair of Behemoths #228 (R) Cheapest 2020 $0.27 —
Multiverse Legends #54 (R) 2023 $0.39 $0.03
Ikoria: Lair of Behemoths Promos #228p (R) 2020 $0.40 $0.04
Ikoria: Lair of Behemoths #357 (R) 2020 $0.55 $0.12
Multiverse Legends #119 (R) Foil 2023 $0.73 —
Ikoria: Lair of Behemoths Promos #228s (R) Foil 2020 $0.97 $0.10 foil
Multiverse Legends #184 (R) Foil 2023 $16.87 $5.20 foil
Multiverse Legends #184z (R) Foil Serialized 2023 $399.99 —
Magic Online Promos #80863 (R) 2020 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Hellion Horror
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3 / 5
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 9 versions.

Official Judge Precedents

19 Precedents

For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value. If a permanent or card in any other zone has {X} in its mana cost, X is considered to be 0.

You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

If multiple replacement or prevention effects try to modify damage that would be dealt to a permanent or player, the player or the controller of the permanent chooses the order in which they apply.

The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

If a creature with trample you control would deal combat damage to a blocking creature while you control Obosh, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 damage to the defending player.

If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

If a card in a player's library has {X} in its mana cost, X is considered to be 0.

If an effect such as that of Ravenous Gigantotherium asks you to divide damage among targets, you must divide the unmodified damage before doubling it.

If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.

Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Obosh unless it was the original source of damage.