Nivix Guildmage Price
4 printings · 4 sets · first printed 2012
Nivix Guildmage has been printed 4 times across 4 sets, first in 2012 and most recently in 2018. Right now the cheapest printing is Return to Ravnica #182 at $0.12, while the most expensive is GRN Guild Kit #42 at $0.27 — about 2× more. The median across 4 priced printings is $0.23. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Commander 2017, Commander 2013.
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Every Nivix Guildmage Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Return to Ravnica #182 (U) Cheapest | 2012 | $0.12 | — |
| Commander 2017 #186 (U) | 2017 | $0.20 | — |
| Commander 2013 #202 (U) | 2013 | $0.25 | — |
| GRN Guild Kit #42 (U) | 2018 | $0.27 | $0.01 |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Legality is a property of the card, not the printing, so it is identical for all 4 versions.
Official Judge Precedents
6 PrecedentsWhen the second ability resolves, it creates a copy of a spell. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.
Nivix Guildmage’s second ability can target (and copy) any instant or sorcery spell you control, not just one with targets.
If the copied spell is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.
If the copied spell has an X whose value was determined as it was cast (like Sphinx’s Revelation does), the copy has the same value of X.
You can’t choose to pay any additional costs for the copy. However, effects based on any additional or alternative costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you copy a spell that you cast by paying its overload cost, the copy will resolve as though its overload cost had been paid as well.
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).