Nether Shadow Price
16 printings · 14 sets · first printed 1993
Nether Shadow has been printed 16 times across 14 sets, first in 1993 and most recently in 2022. Right now the cheapest printing is Fourth Edition #149 at $0.72, while the most expensive is Foreign Black Border #118 at $27.50 — about 38× more. The median across 8 priced printings is $6.78. Reprint risk: ELEVATED — Reprinted 16x total; appeared once in a dedicated reprint set (Masters Edition).
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Every Nether Shadow Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Fourth Edition #149 (R) Cheapest | 1995 | $0.72 | — |
| Revised Edition #118 (R) | 1994 | $1.69 | $0.60 |
| Fifth Edition #183 (R) | 1997 | $1.81 | $0.17 |
| Intl. Collectors' Edition #117 (R) | 1993 | $6.55 | $4.25 |
| Collectors' Edition #117 (R) | 1993 | $7.00 | $3.70 |
| Fourth Edition Foreign Black Border #149 (R) | 1995 | $15.08 | — |
| Unlimited Edition #117 (R) | 1993 | $18.90 | $11.50 |
| Foreign Black Border #118 (R) | 1994 | $27.50 | — |
| 30th Anniversary Edition #410 (R) | 2022 | — | — |
| 30th Anniversary Edition #113 (R) | 2022 | — | — |
| Masters Edition #77 (U) | 2007 | — | — |
| Oversized League Prizes #35 (R) | 1998 | — | — |
| Oversized League Prizes #34 (R) | 1998 | — | — |
| Summer Magic / Edgar #118 (R) | 1994 | — | — |
| Limited Edition Beta #117 (R) | 1993 | — | $125.00 |
| Limited Edition Alpha #116 (R) | 1993 | — | $390.00 |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
Legality is a property of the card, not the printing, so it is identical for all 16 versions.
Official Judge Precedents
7 PrecedentsSince it enters due to triggering at the beginning of upkeep, it is not possible to get an infinite loop with four Nether Shadows.
Note that bringing the Shadow back onto the battlefield from the graveyard is not a spell, it is an ability. It can't be countered with something that counters spells.
The last thing that happens to a resolving instant or sorcery spell is that it's put into its owner's graveyard. Example: You cast Wrath of God. All creatures on the battlefield are destroyed. You arrange all the cards put into your graveyard this way in any order you want. The other players in the game do the same to the cards that are put into their graveyards. Then you put Wrath of God into your graveyard, on top of the other cards.
If an effect or rule puts two or more cards into the same graveyard at the same time, the owner of those cards may arrange them in any order.
Say you're the owner of both a permanent and an Aura that's attached to it. If both the permanent and the Aura are destroyed at the same time (by Akroma's Vengeance, for example), you decide the order they're put into your graveyard. If just the enchanted permanent is destroyed, it's put into your graveyard first. Then, after state-based actions are checked, the Aura (which is no longer attached to anything) is put into your graveyard on top of it.
A card is "above" another card in your graveyard if it was put into that graveyard later.
Players may not rearrange the cards in their graveyards.