Neriv, Heart of the Storm Price
5 printings · 2 sets · first printed 2025
Neriv, Heart of the Storm has been printed 5 times across 2 sets, first in 2025. Right now the cheapest printing is Tarkir: Dragonstorm #210 at $2.08, while the most expensive is Tarkir: Dragonstorm #314 at $9.00 — about 4× more. The median across 5 priced printings is $5.58. Reprint risk: HIGH RISK — Reprinted 5x in the last 2 years.
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Every Neriv, Heart of the Storm Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Tarkir: Dragonstorm #210 (M) Cheapest | 2025 | $2.08 | $0.95 |
| Tarkir: Dragonstorm Promos #210p (M) | 2025 | $2.42 | $1.30 |
| Tarkir: Dragonstorm #366 (M) | 2025 | $5.58 | $2.25 |
| Tarkir: Dragonstorm Promos #210s (M) Foil | 2025 | $7.31 | $4.50 foil |
| Tarkir: Dragonstorm #314 (M) | 2025 | $9.00 | $4.40 |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Legality is a property of the card, not the printing, so it is identical for all 5 versions.
Official Judge Precedents
3 PrecedentsIf damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt. For example, say you control Neriv and you attack an opponent with a 5/5 creature with trample and haste that entered this turn. If it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.
The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Neriv unless it was the original source of damage.
If another effect (or effects) modifies how much damage a creature you control that entered this turn would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Neriv’s last ability, apply. If all of the damage is prevented before the effect of Neriv’s last ability would apply, its effect no longer applies.