Mutational Advantage Price
5 printings · 2 sets · first printed 2024
Mutational Advantage has been printed 5 times across 2 sets, first in 2024 and most recently in 2026. Right now the cheapest printing is Fallout #111 at $6.70, while the most expensive is Fallout #639 at $9.41. The median across 5 priced printings is $7.56. Reprint risk: HIGH RISK — Reprinted 5x, including dedicated reprint sets like Fallout.
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Every Mutational Advantage Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Fallout #111 (R) Cheapest | 2024 | $6.70 | $3.00 |
| Secret Lair Drop #2454 (R) | 2026 | $7.39 | $4.30 |
| Fallout #422 (R) | 2024 | $7.56 | $3.60 |
| Fallout #950 (R) Foil | 2024 | $8.77 | $6.00 foil |
| Fallout #639 (R) Foil | 2024 | $9.41 | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Legality is a property of the card, not the printing, so it is identical for all 5 versions.
Official Judge Precedents
6 PrecedentsIf a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.
You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
The set of permanents affected by Mutational Advantage is determined at the time Mutational Advantage resolves. Permanents that gain counters later in the turn won’t become affected by this effect, and permanents that lose all of their counters later in the turn won’t stop being affected.