Mortarpod Price
5 printings · 5 sets · first printed 2011
Mortarpod has been printed 5 times across 5 sets, first in 2011 and most recently in 2023. Right now the cheapest printing is Mirrodin Besieged #115 at $0.15, while the most expensive is The List #MM2-222 at $0.27. The median across 3 priced printings is $0.17. Reprint risk: HIGH RISK — Reprinted 5x, including dedicated reprint sets like The List, Modern Masters 2015.
Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.
Every Mortarpod Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Mirrodin Besieged #115 (U) Cheapest | 2011 | $0.15 | $0.01 |
| Modern Masters 2015 #222 (U) | 2015 | $0.17 | $0.16 foil |
| The List #MM2-222 (U) | 2019 | $0.27 | — |
| Historic Anthology 7 #17 (U) | 2023 | — | — |
| Duel Decks: Mirrodin Pure vs. New Phyrexia #68 (U) | 2011 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."
Equip
Legality is a property of the card, not the printing, so it is identical for all 5 versions.
Official Judge Precedents
5 PrecedentsIf you sacrifice the equipped creature to deal 1 damage to a target permanent or player, the damage is dealt by the creature as it last existed on the battlefield.
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.