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Monoxa, Midway Manager

Monoxa, Midway Manager Price

4 printings · 1 set · first printed 2022

Cheapest $0.16
Median $0.29
Highest $2.31
EDHREC Rank #14,422

Monoxa, Midway Manager has been printed 4 times across 1 set, first in 2022. Right now the cheapest printing is Unfinity #265 at $0.16, while the most expensive is Unfinity #459 at $2.31 — about 14× more. The median across 4 priced printings is $0.29. Reprint risk: LOW — Reprinted 4x historically, most recently in 2022 -- no dedicated reprint sets or recent activity.

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Every Monoxa, Midway Manager Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Unfinity #265 (U) Cheapest 2022 $0.16 $0.06
Unfinity #173 (U) 2022 $0.18 $0.03
Unfinity #516 (U) Foil 2022 $0.39 —
Unfinity #459 (U) Foil 2022 $2.31 $0.70 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Vampire Employee
Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.

6: Roll a six-sided die.
3 / 3
Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

7 Precedents

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

The die roll caused by the activated ability has no inherent effect: you just roll a six-sided die, but any ability that triggers whenever you roll a die will trigger. Abilities that trigger whenever you roll a specific result, such as Monoxa's first ability, may also trigger.

Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.