Skip to main content
Mechanized Warfare

Mechanized Warfare Price

5 printings · 3 sets · first printed 2022

Cheapest $0.57
Median $0.86
Highest $1.03
EDHREC Rank #4,250

Mechanized Warfare has been printed 5 times across 3 sets, first in 2022 and most recently in 2023. Right now the cheapest printing is The Brothers' War #139 at $0.57, while the most expensive is The Brothers' War #338 at $1.03. The median across 4 priced printings is $0.86. Reprint risk: LOW — Reprinted 5x historically, most recently in 2023 -- no dedicated reprint sets or recent activity.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Mechanized Warfare Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
The Brothers' War #139 (R) Cheapest 2022 $0.57 $0.45
The Brothers' War Promos #139p (R) 2022 $0.74 $0.45
The Brothers' War Promos #139s (R) Foil 2022 $0.98 $0.70 foil
The Brothers' War #338 (R) 2022 $1.03 $0.80
Magic Online Promos #105738 (R) 2023 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

3 Precedents

If damage dealt by a red or artifact source you control is being divided or assigned among multiple opponents and/or permanents opponents' control, divide the original amount before adding 1. For example, if you cast a red spell that deals 4 damage divided among any number of targets and you choose to have it deal 2 damage to a creature and 2 damage to that creature's controller, that spell will deal 3 damage to each of them instead.

If another effect modifies how much damage a source would deal to an opponent or a permanent they control, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Mechanized Warfare's effect no longer applies.

The additional 1 damage is dealt by the original source of damage. The additional damage isn't dealt by Mechanized Warfare.