Meathook Massacre II Price
5 printings · 2 sets · first printed 2024
Meathook Massacre II has been printed 5 times across 2 sets, first in 2024. Right now the cheapest printing is Duskmourn: House of Horror Promos #108p at $2.38, while the most expensive is Duskmourn: House of Horror Promos #108s at $5.88 — about 2× more. The median across 5 priced printings is $2.50. Reprint risk: LOW — Reprinted 5x historically, most recently in 2024 -- no dedicated reprint sets or recent activity.
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Every Meathook Massacre II Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Duskmourn: House of Horror Promos #108p (M) Cheapest | 2024 | $2.38 | $2.30 |
| Duskmourn: House of Horror #293 (M) | 2024 | $2.46 | $1.30 |
| Duskmourn: House of Horror #108 (M) | 2024 | $2.50 | $0.65 |
| Duskmourn: House of Horror #311 (M) | 2024 | $2.89 | $1.00 |
| Duskmourn: House of Horror Promos #108s (M) Foil | 2024 | $5.88 | $5.20 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Legality is a property of the card, not the printing, so it is identical for all 5 versions.
Official Judge Precedents
6 PrecedentsMultiple finality counters on a single permanent are redundant.
If a creature that dies leaves the graveyard before Meathook Massacre II's second or third ability (as appropriate) resolves, that creature won't return to the battlefield regardless of whether or not life was paid.
When a token creature dies, Meathook Massacre II's second or third ability (as appropriate) will trigger. The appropriate player has the option to pay 3 life, but regardless of their choice, the token won't return to the battlefield.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.