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Maze's End

Maze's End Price

9 printings · 9 sets · first printed 2013

Cheapest $0.35
Median $2.25
Highest $5.91
EDHREC Rank #2,972

Maze's End has been printed 9 times across 9 sets, first in 2013 and most recently in 2024. Right now the cheapest printing is Foundations #727 at $0.35, while the most expensive is Secret Lair Drop #1834 at $5.91 — about 17× more. The median across 6 priced printings is $2.25. The cheapest non-foil copy is Dragon's Maze #152 at $1.56. Reprint risk: HIGH RISK — Reprinted 9x, including dedicated reprint sets like Pioneer Masters, Ravnica Remastered.

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Every Maze's End Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Foundations #727 (M) Foil Cheapest 2024 $0.35 —
Dragon's Maze Promos #152★ (M) Foil 2013 $1.26 $0.80 foil
Dragon's Maze #152 (M) 2013 $1.56 $2.05
Ravnica Remastered #465 (M) 2024 $2.93 $1.50
The List #DGM-152 (M) 2022 $4.39 $1.35
Secret Lair Drop #1834 (M) Foil 2024 $5.91 —
Pioneer Masters #269 (M) 2024 — —
Historic Anthology 3 #27 (M) 2020 — —
Magic Online Promos #48572 (M) Foil 2013 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Land
This land enters tapped.

T: Add C.

3, T, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 9 versions.

Official Judge Precedents

4 Precedents

Returning Maze's End to its owner's hand is part of the cost to activate its last ability. Once that ability is announced, players can't respond to it until after you've paid its activation cost and returned Maze's End to hand.

Putting a Gate onto the battlefield with Maze's End doesn't count as the one land you can play during your turn. If it's your turn, you can play Maze's End or a different land card from your hand after its ability has resolved.

Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze's End. The excess Gates are simply ignored.

When the last ability of Maze's End resolves, you'll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don't put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times.