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Master of the Wild Hunt

Master of the Wild Hunt Price

5 printings · 5 sets · first printed 2009

Cheapest $1.76
Median $3.58
Highest $4.84
EDHREC Rank #8,791

Master of the Wild Hunt has been printed 5 times across 5 sets, first in 2009 and most recently in 2023. Right now the cheapest printing is Masters 25 #181 at $1.76, while the most expensive is Secret Lair Drop #1249 at $4.84 — about 3× more. The median across 5 priced printings is $3.58. Reprint risk: HIGH RISK — Reprinted 5x, including dedicated reprint sets like Jumpstart 2022, The List.

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Every Master of the Wild Hunt Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Masters 25 #181 (M) Cheapest 2018 $1.76 $3.00
Jumpstart 2022 #688 (M) 2022 $2.40 —
Magic 2010 #191 (M) 2009 $3.58 $2.30
The List #A25-181 (M) 2021 $4.64 $0.90
Secret Lair Drop #1249 (M) 2023 $4.84 $3.25

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.

T: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3 / 3
Legal In
Modern Legacy Vintage Commander Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 5 versions.

Official Judge Precedents

4 Precedents

If the target creature is an illegal target by the time Master of the Wild Hunt's ability tries to resolve, the ability doesn't resolve. You won't tap your Wolves, and nothing will deal or be dealt damage.

Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the target creature.

The controller of the target creature doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).

All Wolves you control are tapped as part of the activated ability's effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.