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Mass Polymorph

Mass Polymorph Price

3 printings · 3 sets · first printed 2010

Cheapest $0.23
Median $0.34
Highest $0.86
EDHREC Rank #10,821

Mass Polymorph has been printed 3 times across 3 sets, first in 2010 and most recently in 2026. Right now the cheapest printing is Reality Fracture Commander #42 at $0.23, while the most expensive is The List #M11-64 at $0.86 — about 4× more. The median across 3 priced printings is $0.34. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Reality Fracture Commander, The List.

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Every Mass Polymorph Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Reality Fracture Commander #42 (R) Cheapest 2026 $0.23 —
Magic 2011 #64 (R) 2010 $0.34 $0.08
The List #M11-64 (R) 2023 $0.86 $0.03

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Legal In
Modern Legacy Vintage Commander Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

4 Precedents

All creatures you put onto the battlefield with Mass Polymorph enter at the same time.

If the number of creatures you exile is greater than the number of creature cards remaining in your library, you'll wind up revealing your entire library, putting all creature cards revealed that way onto the battlefield, then shuffling your library.

The creatures you exile with Mass Polymorph remain exiled for the rest of the game.

Any abilities that trigger during the resolution of Mass Polymorph (such as a creature's "enters" ability) will wait to be put onto the stack until Mass Polymorph finishes resolving. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)