March of the Machines Price
5 printings · 4 sets · first printed 2003
March of the Machines has been printed 5 times across 4 sets, first in 2003 and most recently in 2022. Right now the cheapest printing is Archenemy #6 at $0.52, while the most expensive is Tenth Edition #91★ at $29.97 — about 58× more. The median across 5 priced printings is $0.56. Reprint risk: ELEVATED — Reprinted 5x total; appeared once in a dedicated reprint set (The List).
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Every March of the Machines Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Archenemy #6 (R) Cheapest | 2010 | $0.52 | $0.30 |
| The List #MRD-42 (R) | 2022 | $0.55 | $0.05 |
| Mirrodin #42 (R) | 2003 | $0.56 | $0.52 |
| Tenth Edition #91 (R) | 2007 | $1.84 | $0.25 |
| Tenth Edition #91★ (R) Foil | 2007 | $29.97 | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Legality is a property of the card, not the printing, so it is identical for all 5 versions.
Official Judge Precedents
5 PrecedentsIf an Equipment becomes a creature, it can no longer equip a creature. If it's currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment's equip ability, but it won't do anything.
If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature.
Each artifact land has a mana value of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action.
If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines's effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff's ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn.
A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.