Skip to main content
Malevolent Whispers

Malevolent Whispers Price

3 printings · 3 sets · first printed 2016

Cheapest $0.14
Median $0.23
Highest $0.31
EDHREC Rank #14,728

Malevolent Whispers has been printed 3 times across 3 sets, first in 2016 and most recently in 2019. Right now the cheapest printing is Shadows over Innistrad #173 at $0.14, while the most expensive is Commander 2019 #150 at $0.31 — about 2× more. The median across 3 priced printings is $0.23. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Commander 2019, Ultimate Masters.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Malevolent Whispers Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Shadows over Innistrad #173 (U) Cheapest 2016 $0.14 $0.01
Ultimate Masters #139 (U) 2018 $0.23 —
Commander 2019 #150 (U) 2019 $0.31 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness 3R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legal In
Pioneer Modern Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

11 Precedents

Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it, even though those remain attached to it.

Malevolent Whispers can target any creature, even one that's untapped or one you already control.

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.