Skip to main content
Majestic Myriarch

Majestic Myriarch Price

4 printings · 4 sets · first printed 2017

Cheapest $0.35
Median $0.39
Highest $1.79
EDHREC Rank #14,888

Majestic Myriarch has been printed 4 times across 4 sets, first in 2017 and most recently in 2020. Right now the cheapest printing is Hour of Devastation #122 at $0.35, while the most expensive is Hour of Devastation Promos #122s at $1.79 — about 5× more. The median across 3 priced printings is $0.39. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Amonkhet Remastered, Commander 2020.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Majestic Myriarch Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Hour of Devastation #122 (M) Cheapest 2017 $0.35 $0.75 foil
Commander 2020 #182 (M) 2020 $0.39 —
Hour of Devastation Promos #122s (M) Foil 2017 $1.79 $0.26 foil
Amonkhet Remastered #200 (M) 2020 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.

At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
* / *
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

6 Precedents

If a creature gains one of the listed abilities before Majestic Mryiarch's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, Majestic Myriarch will gain that ability.

Majestic Myriarch's second ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities.

Majestic Myriarch's first ability applies in all zones. While it's on the battlefield, it counts itself, so it'll be at least 2/2.

Which abilities Majestic Myriarch gains is determined as the ability resolves. They won't change even if every other creature that has the abilities leaves the battlefield or if creatures enter the battlefield or gain abilities.

Multiple instances of any of the abilities Majestic Myriarch can gain are redundant.

If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), this creature gains those specific variants.