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Lord of Shatterskull Pass

Lord of Shatterskull Pass Price

3 printings · 3 sets · first printed 2010

Cheapest $0.60
Median $0.75
Highest $0.90
EDHREC Rank #17,400

Lord of Shatterskull Pass has been printed 3 times across 3 sets, first in 2010. Right now the cheapest printing is Rise of the Eldrazi #156 at $0.60, while the most expensive is Rise of the Eldrazi Promos #156★ at $0.90. The median across 2 priced printings is $0.75. Reprint risk: LOW — Reprinted 3x historically, most recently in 2010 -- no dedicated reprint sets or recent activity.

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Every Lord of Shatterskull Pass Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Rise of the Eldrazi #156 (R) Cheapest 2010 $0.60 $0.52
Rise of the Eldrazi Promos #156★ (R) Foil 2010 $0.90 $0.40 foil
Magic Online Promos #36871 (R) Foil 2010 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Minotaur Shaman
Level up 1R (1R: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-5

6/6

LEVEL 6+

6/6

Whenever this creature attacks, it deals 6 damage to each creature defending player controls.
3 / 3
Legal In
Modern Legacy Vintage Commander Penny Dreadful PreDH

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

7 Precedents

If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.

A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.

Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.

The last ability triggers and resolves during the declare attackers step, before blockers are declared.

In a multiplayer game, the only player affected by the last ability is the one Lord of Shatterskull Pass is attacking (or the one who controls the planeswalker Lord of Shatterskull Pass is attacking).

The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.