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Lightning, Army of One

Lightning, Army of One Price

6 printings · 2 sets · first printed 2025

Cheapest $10.34
Median $30.04
Highest $276.59
EDHREC Rank #2,378

Lightning, Army of One has been printed 6 times across 2 sets, first in 2025. Right now the cheapest printing is Final Fantasy #233 at $10.34, while the most expensive is Final Fantasy #545 at $276.59 — about 27× more. The median across 6 priced printings is $30.04. Reprint risk: HIGH RISK — Reprinted 6x in the last 2 years.

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Every Lightning, Army of One Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Final Fantasy #233 (M) Cheapest 2025 $10.34 $5.00
Final Fantasy #498 (M) 2025 $19.89 $14.00
Final Fantasy #400 (M) 2025 $25.36 $12.50
Final Fantasy #320 (M) 2025 $34.73 $21.00
Final Fantasy Promos #233s (M) Foil 2025 $42.16 $30.00 foil
Final Fantasy #545 (M) Foil 2025 $276.59 $140.00 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Human Soldier
First strike, trample, lifelink

Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
3 / 2
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

3 Precedents

The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Lightning unless it was the original source of damage.

If damage dealt by a source you control is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

If another effect (or effects) modifies how much damage a source you control would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Lightning's) apply. If all of the damage is prevented, Lightning's effect no longer applies.