Launch the Fleet Price
3 printings · 2 sets · first printed 2014
Launch the Fleet has been printed 3 times across 2 sets, first in 2014 and most recently in 2022. Right now the cheapest printing is Journey into Nyx #15 at $0.40, while the most expensive is Warhammer 40,000 Commander #188★ at $2.57 — about 6× more. The median across 3 priced printings is $0.46. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Warhammer 40,000 Commander.
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Every Launch the Fleet Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Journey into Nyx #15 (R) Cheapest | 2014 | $0.40 | $0.06 |
| Warhammer 40,000 Commander #188 (R) | 2022 | $0.46 | — |
| Warhammer 40,000 Commander #188★ (R) Foil | 2022 | $2.57 | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Legality is a property of the card, not the printing, so it is identical for all 3 versions.
Official Judge Precedents
7 PrecedentsAlthough the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example).
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
You declare which player or planeswalker each token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker the original creature is attacking.
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.