Lae'zel's Acrobatics Price
4 printings · 3 sets · first printed 2022
Lae'zel's Acrobatics has been printed 4 times across 3 sets, first in 2022. Right now the cheapest printing is Commander Legends: Battle for Baldur's Gate #556 at $2.85, while the most expensive is Battle for Baldur's Gate Promos #30s at $7.33 — about 3× more. The median across 3 priced printings is $3.34. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Commander Legends: Battle for Baldur's Gate.
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Every Lae'zel's Acrobatics Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Commander Legends: Battle for Baldur's Gate #556 (R) Cheapest | 2022 | $2.85 | $2.00 |
| Commander Legends: Battle for Baldur's Gate #30 (R) | 2022 | $3.34 | $1.00 |
| Battle for Baldur's Gate Promos #30s (R) Foil | 2022 | $7.33 | $2.80 foil |
| Alchemy Horizons: Baldur's Gate #94 (R) | 2022 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legality is a property of the card, not the printing, so it is identical for all 4 versions.
Official Judge Precedents
3 PrecedentsAuras attached to the exiled creatures will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.
Any abilities that trigger during the resolution of Lae'zel's Acrobatics will wait to go on the stack until after it's finished resolving. That means that if you roll 10–20, any abilities that trigger when the creatures are exiled the first time, return to the battlefield, or are exiled the second time can be put on the stack in any order. The active player puts their abilities on the stack first in an order of their choice, followed by every other player in turn order. The last ability to be put on the stack will be the first to resolve.
The creatures you control are exiled before you roll a die. Notably, this means that if any of those creatures have abilities that replace a die roll or trigger due to a die roll, those won't occur.