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Kuldotha Flamefiend

Kuldotha Flamefiend Price

4 printings · 4 sets · first printed 2011

Cheapest $0.04
Median $0.07
Highest $0.24
EDHREC Rank #31,010

Kuldotha Flamefiend has been printed 4 times across 4 sets, first in 2011 and most recently in 2022. Right now the cheapest printing is Jumpstart 2022 #565 at $0.04, while the most expensive is Double Masters #134 at $0.24 — about 6× more. The median across 3 priced printings is $0.07. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Jumpstart 2022, Jumpstart: Historic Horizons.

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Every Kuldotha Flamefiend Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Jumpstart 2022 #565 (U) Cheapest 2022 $0.04 —
Mirrodin Besieged #69 (U) 2011 $0.07 —
Double Masters #134 (U) 2020 $0.24 —
Jumpstart: Historic Horizons #481 (U) 2021 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Elemental
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.
4 / 4
Legal In
Modern Legacy Vintage Commander Brawl PreDH

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

4 Precedents

You don't choose whether to sacrifice an artifact or which artifact you're sacrificing until the ability resolves. Once you decide to sacrifice an artifact (or not), it's too late for players to respond.

If some of the targets become illegal for Kuldotha Flamefiend's ability, the original division of damage still applies, but the damage that would have been dealt to illegal targets isn't dealt at all. If all of the targets become illegal, you can't sacrifice an artifact.

You may choose zero targets. If you do, Kuldotha Flamefiend deals no damage, but you may sacrifice an artifact.

You divide the damage as Kuldotha Flamefiend's triggered ability is put onto the stack, not as it resolves. Each target must be assigned at least 1 damage. You can't choose more than 4 targets and assign 0 damage to a target.