Karumonix, the Rat King Price
6 printings · 2 sets · first printed 2023
Karumonix, the Rat King has been printed 6 times across 2 sets, first in 2023. Right now the cheapest printing is Phyrexia: All Will Be One #282 at $0.72, while the most expensive is Phyrexia: All Will Be One #439 at $14.43 — about 20× more. The median across 6 priced printings is $1.34. The cheapest non-foil copy is Phyrexia: All Will Be One #98 at $1.04. Reprint risk: LOW — Reprinted 6x historically, most recently in 2023 -- no dedicated reprint sets or recent activity.
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Every Karumonix, the Rat King Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Phyrexia: All Will Be One #282 (R) Foil Cheapest | 2023 | $0.72 | $0.52 foil |
| Phyrexia: All Will Be One #98 (R) | 2023 | $1.04 | $0.38 |
| Phyrexia: All Will Be One Promos #98p (R) | 2023 | $1.16 | $0.50 |
| Phyrexia: All Will Be One #307 (R) | 2023 | $1.52 | $0.30 |
| Phyrexia: All Will Be One Promos #98s (R) Foil | 2023 | $6.85 | $2.25 foil |
| Phyrexia: All Will Be One #439 (R) Foil | 2023 | $14.43 | $5.20 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Other Rats you control have toxic 1.
When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Legality is a property of the card, not the printing, so it is identical for all 6 versions.
Official Judge Precedents
7 PrecedentsConversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.
Any other effects of that damage, such as life gain from lifelink, still apply.
Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.
A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.
If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.
Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.
Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.