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Karn's Bastion

Karn's Bastion Price

13 printings · 11 sets · first printed 2019

Cheapest $2.56
Median $3.95
Highest $8.13
EDHREC Rank #206

Karn's Bastion has been printed 13 times across 11 sets, first in 2019 and most recently in 2025. Right now the cheapest printing is Edge of Eternities Commander #163 at $2.56, while the most expensive is Secret Lair Drop #1751 at $8.13 — about 3× more. The median across 12 priced printings is $3.95. Reprint risk: HIGH RISK — Reprinted 13x, including dedicated reprint sets like Edge of Eternities Commander, Ravnica Remastered.

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Every Karn's Bastion Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Edge of Eternities Commander #163 (R) Cheapest 2025 $2.56 $2.00
War of the Spark Promos #248p (R) 2019 $2.97 $1.80
War of the Spark #248 (R) 2019 $3.25 $2.75
Commander Masters #1007 (R) 2023 $3.73 —
The Lost Caverns of Ixalan Commander #339 (R) 2023 $3.82 —
Phyrexia: All Will Be One Commander #156 (R) 2023 $3.84 $3.70
New Capenna Commander #410 (R) 2022 $4.06 —
Ravnica Remastered #464 (R) 2024 $4.38 $3.50
March of the Machine Commander #409 (R) 2023 $4.43 —
War of the Spark Promos #248 (R) Foil 2019 $5.44 $4.00 foil
War of the Spark Promos #248s (R) Foil 2019 $5.57 $4.50 foil
Secret Lair Drop #1751 (R) 2024 $8.13 $5.50
Magic Online Promos #72223 (R) 2019 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Land
T: Add C.

4, T: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 13 versions.

Official Judge Precedents

6 Precedents

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.