Izzet Guildmage Price
3 printings · 3 sets · first printed 2006
Izzet Guildmage has been printed 3 times across 3 sets, first in 2006 and most recently in 2024. Right now the cheapest printing is Duel Decks: Izzet vs. Golgari #4 at $0.12, while the most expensive is Ravnica Remastered #191 at $0.29 — about 2× more. The median across 3 priced printings is $0.24. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Ravnica Remastered, Duel Decks: Izzet vs. Golgari.
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Every Izzet Guildmage Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Duel Decks: Izzet vs. Golgari #4 (U) Cheapest | 2012 | $0.12 | — |
| Guildpact #145 (U) | 2006 | $0.24 | $0.02 |
| Ravnica Remastered #191 (U) | 2024 | $0.29 | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Legality is a property of the card, not the printing, so it is identical for all 3 versions.
Official Judge Precedents
9 PrecedentsIf the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
Any choices made as a spell resolves won't have been made yet once it's copied. Any such choices will be made separately as the copy resolves.
If a spell has in its mana cost, include the value chosen for that X when determining the mana value of that spell.
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
Izzet Guildmage's abilities can copy any instant or sorcery spell with an appropriate mana value, not just one with targets.
If you copy a spell, you control the copy. It will resolve before the original spell does.
If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).