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Inspiring Statuary

Inspiring Statuary Price

11 printings · 8 sets · first printed 2017

Cheapest $0.23
Median $0.43
Highest $5.81
EDHREC Rank #979

Inspiring Statuary has been printed 11 times across 8 sets, first in 2017 and most recently in 2025. Right now the cheapest printing is Final Fantasy Commander #347 at $0.23, while the most expensive is Commander Masters #609 at $5.81 — about 25× more. The median across 10 priced printings is $0.43. 1 serialized (numbered) printing is listed below but left out of the headline prices. Reprint risk: HIGH RISK — Reprinted 11x, including dedicated reprint sets like Final Fantasy Commander, Murders at Karlov Manor Commander.

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Every Inspiring Statuary Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Final Fantasy Commander #347 (R) Cheapest 2025 $0.23 $0.08
Aether Revolt #160 (R) 2017 $0.33 $0.25
Commander Masters #394 (R) 2023 $0.38 $0.09
March of the Machine Commander #361 (R) 2023 $0.41 $0.09
Murders at Karlov Manor Commander #230 (R) 2024 $0.43 —
The Brothers' War Retro Artifacts #22 (R) 2022 $0.44 $0.06
The Brothers' War Retro Artifacts #85 (R) 2022 $0.78 $0.38
Aether Revolt Promos #160s (R) Foil 2017 $1.57 $1.60 foil
Commander Masters #609 (R) Foil 2023 $5.81 —
The Brothers' War Retro Artifacts #85z (R) Foil Serialized 2022 $423.49 —
Historic Anthology 4 #23 (R) 2021 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for 1.)
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 11 versions.

Official Judge Precedents

11 Precedents

When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you'll have to pay {1}{U}{U}{U}.

Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.

If you cast a nonartifact spell that requires you to sacrifice a permanent as an additional cost, you may tap that permanent (if it's an artifact) for the spell's improvise ability before you sacrifice it to pay that cost.

Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

Improvise doesn't change a spell's mana cost or mana value.

Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."

If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

Multiple instances of improvise are redundant.

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.