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Innkeeper's Talent

Innkeeper's Talent Price

4 printings · 3 sets · first printed 2024

Cheapest $8.92
Median $14.68
Highest $24.27
EDHREC Rank #692

Innkeeper's Talent has been printed 4 times across 3 sets, first in 2024 and most recently in 2026. Right now the cheapest printing is Bloomburrow #180 at $8.92, while the most expensive is Secret Lair Promo #45 at $24.27 — about 3× more. The median across 4 priced printings is $14.68. Reprint risk: ELEVATED — Reprinted 4x total, including once in the last 2 years.

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Every Innkeeper's Talent Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Bloomburrow #180 (R) Cheapest 2024 $8.92 $6.00
Bloomburrow Promos #180p (R) 2024 $9.41 $7.00
Bloomburrow Promos #180s (R) Foil 2024 $19.95 —
Secret Lair Promo #45 (R) 2026 $24.27 $10.00

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

G: Level 2

Permanents you control with counters on them have ward 1.

3G: Level 3

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

9 Precedents

Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

If a permanent enters with counters on it, the effect causing the permanent to be given counters may specify which player puts those counters on it. If the effect doesn't specify a player, the object's controller puts those counters on it.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Once a ward ability of a permanent with a counter on it has triggered, causing that permanent to lose ward by removing Innkeeper's Talent or removing the counters from that permanent won't affect that ability. The appropriate player will still have to pay {1} or have their spell or ability countered.

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.

Gaining a level won't remove abilities that a Class had at a previous level.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.