Incubation Druid Price
7 printings · 6 sets · first printed 2019
Incubation Druid has been printed 7 times across 6 sets, first in 2019 and most recently in 2025. Right now the cheapest printing is Final Fantasy Commander #309 at $0.80, while the most expensive is Ravnica Allegiance Promos #131s at $7.68 — about 10× more. The median across 7 priced printings is $2.47. Reprint risk: HIGH RISK — Reprinted 7x, including dedicated reprint sets like Final Fantasy Commander, March of the Machine Commander.
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Every Incubation Druid Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Final Fantasy Commander #309 (R) Cheapest | 2025 | $0.80 | $0.50 |
| Ravnica Allegiance Promos #131p (R) | 2019 | $1.83 | $1.50 |
| Commander 2021 #195 (R) | 2021 | $2.11 | $0.50 |
| Ravnica Allegiance #131 (R) | 2019 | $2.47 | $0.50 |
| New Capenna Commander #296 (R) | 2022 | $2.93 | $0.50 |
| March of the Machine Commander #302 (R) | 2023 | $3.06 | — |
| Ravnica Allegiance Promos #131s (R) Foil | 2019 | $7.68 | $6.90 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Legality is a property of the card, not the printing, so it is identical for all 7 versions.
Official Judge Precedents
6 PrecedentsIncubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says ", Pay 1 life: Add one mana of any color. Activate only if you control an artifact." If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
The types of mana are white, blue, black, red, green, and colorless.
Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.