Skip to main content
Howlsquad Heavy

Howlsquad Heavy Price

7 printings · 3 sets · first printed 2025

Cheapest $2.66
Median $3.10
Highest $37.78
EDHREC Rank #3,024

Howlsquad Heavy has been printed 7 times across 3 sets, first in 2025 and most recently in 2026. Right now the cheapest printing is Aetherdrift #134 at $2.66, while the most expensive is Aetherdrift #541 at $37.78 — about 14× more. The median across 7 priced printings is $3.10. Reprint risk: HIGH RISK — Reprinted 7x, including dedicated reprint sets like The List.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Howlsquad Heavy Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Aetherdrift #134 (R) Cheapest 2025 $2.66 $2.30
The List #DFT-134 (R) 2026 $2.93 —
Aetherdrift Promos #134p (R) 2025 $2.95 $2.25 foil
Aetherdrift #342 (R) 2025 $3.10 $2.50
Aetherdrift Promos #134s (R) Foil 2025 $3.92 $3.95 foil
Aetherdrift #463 (R) Foil 2025 $7.21 $3.50 foil
Aetherdrift #541 (R) Foil 2025 $37.78 $27.00 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Goblin Mercenary
Start your engines!

Other Goblins you control have haste.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.

Max speed — T: Add R for each Goblin you control.
2 / 3
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 7 versions.

Official Judge Precedents

7 Precedents

A player “has max speed” if their speed is 4.

Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.

“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.