Hellish Rebuke Price
3 printings · 2 sets · first printed 2021
Hellish Rebuke has been printed 3 times across 2 sets, first in 2021 and most recently in 2026. Right now the cheapest printing is Forgotten Realms Commander #26 at $3.66, while the most expensive is Secret Lair Drop #7171 at $8.93 — about 2× more. The median across 3 priced printings is $5.78. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Forgotten Realms Commander.
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Every Hellish Rebuke Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Forgotten Realms Commander #26 (R) Cheapest | 2021 | $3.66 | $2.50 |
| Forgotten Realms Commander #295 (R) | 2021 | $5.78 | — |
| Secret Lair Drop #7171 (R) | 2026 | $8.93 | $8.00 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Legality is a property of the card, not the printing, so it is identical for all 3 versions.
Official Judge Precedents
5 PrecedentsIf a spell or ability causes another player to gain control of Hellish Rebuke while it is on the stack, permanents controlled by the opponents of that player will gain the ability (probably including permanents you control). However, you're still the player that cast Hellish Rebuke, so the ability will trigger whenever one of those permanents deals damage to you, not the player who controlled Hellish Rebuke as it resolved.
Copies of Hellish Rebuke that weren't cast will give opponents permanents the ability, but that ability won't do anything because no player cast that copy of Hellish Rebuke.
When the triggered ability that Hellish Rebuke grants permanents resolves, if that permanent's controller can't sacrifice it, they will still lose 2 life. Similarly, if they can't lose life, they will still sacrifice the permanent.
If more than one player casts Hellish Rebuke in a turn, some permanents will gain multiple instances of the triggered ability that refer to different players. Each will trigger only for the player who cast the Hellish Rebuke that granted it the ability.
If a player casts more than one Hellish Rebuke in a turn, permanents will gain multiple instances of the triggered ability. Each will trigger and resolve separately. For instance, if you cast Hellish Rebuke twice, each permanent which damaged you will cause its controller to lose 4 life.